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I'll be part of a three day workshop called Transmedia Next which takes place in London Sept. 8,9,10. It's a comprehensive look at how to fund, design, produce and distribute transmedia projects. Space is limited for more info visit www.transmedianext.comUPCOMING SPEAKING ENGAGEMENTS
Jan 23rd Filmmaker Summit - Park City
Jan 25th Sundance - Park City
Feb. 15th & 16th Berlin Talent Campus - Berlin
March 13th Talent Campus - Guadalajara
March 27th The Conversation - NYC
April 3rd DIYDays - NYC
April 27th The Good Pitch - NYC
April 29th Protein Forum #4 - NYC
May 1st IFP Chicago Producers Series - Chicago
May 28th BAVC Producer's Institute - SF
June 6th Think Outside the Box Office - NYC
June 19th and 20th Seize the Power: A Marketing and (DIY)stribution Symposium - LA
Sept 8,9,10 - Transmedia Next - London
Sept 21,22 - San Sebastián- Spain
Oct 1 & 2nd - Open Video Conference - NYC
Oct 12,13 - Power to the Pixel - London
Oct 28 to 30 - Darklight - Dublin
Dec 3 & 4th - DIYDays - LAWIRED MAG UK
Excited to be included in this cover story about transmedia storytelling.
NEW COLUMN IN FILMMAKER MAG
In this issue of Filmmaker Magazine my Culture Hacker column focuses on using transmedia to R&D stories. "It's All About the Story" read more
SUNDANCE SCREENWRITERS LAB
My newest feature film / transmedia project was invited to the Sundance Screenwriters Lab. I'm honored and humbled to have been invited. 12 projects out of thousands are invited to spend 5 days in the mountains of Utah.
NEW BLOG
Have a blog where I collect and share the random things I <3 - music, games, tech, film etc. Check it out - TEXT OF LIGHT
RECENT SPEAKING ENGAGEMENT
My presentation on the "Evolution of Storytelling" from Power to the Pixel can be seen here.
NEW SERIES

RADAR a mobile and web series that I co-created and produce enters its' second season. New episodes ever Wed for the next 12 weeks www.babelgum.com/radar-
Recent Posts
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.: WBP- Interview with filmmaker Conor Horgan (One Hundred Mornings)I was lucky to get the chance last week to sit down with Connor Horgan, Writer and Director of the Workbook Project Discovery and Distribution Award winning film, One Hundred Mornings. He talked about making the film, the challenged he faced, some of his upcoming projects (shark hunting, anyone?), being “chuffed,” and some very useful advice for anyone aspir […]
- Unnatural History – RADAR S3 Ep 33 [vid]Unnatural History recaptures rare moments in time, both past and present. The project consists of still photos, taken of rebuilt miniature scenes. Some scenes recreate natural disasters while others capture a natural history seen within museums at time where history and science didn’t see eye to eye. The end result tricks the viewer into believing they are s […]
- Managing THE LOST CHILDREN Storyworld with WordPress: Part 1This is going to be basically a four part series on how we are going to try using WordPress to manage the storyworld of our project THE LOST CHILDREN. I’m hoping to deliver these parts about once a week. Might be a little off, since things with the film are very busy, but in general I am trying to document what we’re actually doing for the film as we go. I w […]
- PULSE – Every Person in New YorkJason Polan is truly, the new wave of Renaissance Man. Michigan born, Jason moved to New York City and quickly made himself an institution. It began, with a New Yorker Cartoon that ran March 6th of 2006. By the next year, Jason had begun a multitude of projects. First, there was the Taco Bell Drawing club. This is where at first – Jason and a few friends wou […]
- Engaging Your AudienceThis is a two-part blog post with this being the first part. The second part is here. And you can get a PDF of the full piece, including my earlier associated work on Content Strategy. When creative people get in the zone they generate a ton of ideas for content and experiences that could all work with their transmedia world. However, with resources always l […]
- Interview with filmmaker Conor Horgan (One Hundred Mornings)
.: WBP
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case study
CINEMATIC GAMES: The first version of the cinema ARG started with a number of mashup screenings of my newest feature film HEAD TRAUMA. Version 1.0 was a collision of music, movies, gaming and tech. Here is a story that Current TV did about the release.
INCREASING THE REACH
For HOPE IS MISSING the goal was to create a social media driven ARG. We wanted the game to have various levels of interactivity. For instance, someone might just watch the web series and do nothing more – others might choose to dig deeper.
HOPE IS MISSING consisted of four web films that were loaded with hidden clues. The videos were released on stage6, myspace and xbox. By design we wanted to make the ARG (alternate reality game) accessible. In order to do so, we created layers of interactivity that allowed viewers to go as deep into the experience as they wanted.
The Interactive Layers:
1. just watch the videos
2. read the forums
3. dig for clues
4. capture and share clues
5. create their own worlds – blogs, wikis, forums, and chat rooms
THE STORYLINE
Richard Chambers is searching for his fiancee named Hope who has been abducted. Hope returned home after receiving a series of strange late night phone calls from her mother. In the brief conversations her panicked mother is convinced that people are in the house and trying to kill her. After each call Hope phones the police but when they arrive they find nothing and Hope’s mother has no recognition of making any calls or the incident.
After Hope returns home she uncovers her mother’s strange nocturnal behaviors and realizes that her mother is not alone. Hope begins to dig deeper in an attempt to pull her mother out. But then Hope mysteriously disappears – abducted by a hooded figure – her last moments are captured by a surveillance camera.
As the date of Richard and Hope’s wedding approaches he becomes frustrated with the way the police are handling the case. He is determined to marry her on Oct. 20th. But as things are lucking grim Richard receives a strange package in the mail. Inside the package are a number of tapes that show Hope, a strange letter and a return address that only says Deep Throat. Richard reaches out the video sharing sites and social networks in an attempt to spread the word.
Nocturnal Behaviors
THE TAPES ARE RIDDLED WITH HIDDEN CLUES
We created four web episodes with the goal of releasing them leading up to the Warner Bros VOD release of HEAD TRAUMA. Each webisode was riddled with clues. There where audio clues that had backwards masking and subliminal frames that contained ciphers of varying degrees of difficulty. Once solved the clues lead to numerous hidden sites, blogs, social networking profiles and other media. They are what as know as rabbit holes in the ARG community which is a nod to Alice in Wonderland.
The HOPE IS MISSING ARG took a decentralized approach to releasing the game elements. ARGs typically will have many hidden sites and digital assets. For instance the 42 entertainment ARG for the THE DARK KNIGHT, the newest Batman film, has 10 different sites (as of 11.24.07). In order to increase our reach we gathered a number of partners and releasing outlets to help expand our reach.
Media Outlets:
http://myspace.com/hopeismissing
http://stage6.com/hope-is-missing – this site is no longer active
http://eyespot.com/promotion/headtrauma – the site will only be live through Nov.
Characters:
http://hopeismissing.blogspot.com
http://www.myspace.com/jdoeadc
http://www.myspace.com/northdash
http://twitter.com/northdash
Hidden sites
htmob.com
denial.htmob.com
anger.htmob.com
bargining.htmob.com
acceptance.htmob.com
americandistro.com
alert.americandistro.com
SECRET SCREENINGS
As the game unfolded we leaked clues detailing a number of secret HEAD TRAUMA drive-in screenings. In order to find the the locations players remixed a collection of media through http://eyespot.com. As they remixed, certain combinations of footage unlocked hidden clues. These clues provided information about screening locations and point to additional hidden assets.
One of the subtle builds of the game was to blend the storyline of HOPE IS MISSING directly into the VOD promotion of HEAD TRAUMA. As a reward to players we offered a number of free screenings. The screenings were held in Milwaukee, San Francisco, San Raphael, and LA.
I was at the LA screening and over 70 people attended. The audience was a mix of people, some who were playing HOPE IS MISSING, others who discovered the location through friends that were playing, and some had simply stumbled upon the location and saw a movie playing.
The audience was a mixture people. There where those who were playing HOPE IS MISSING, others who discovered the location through friends that were playing, and finally some who had stumbled upon the location and saw a movie playing. During the screening audience members used their mobile phones to interact with the film’s characters. Then after the audience left, the movie followed them home. A couple days after the screening we called and texted everyone with a number of game related messages.
PLAYERS HELP TO SHAPE THE GAME
As players cracked the clues they were lead to hidden media, sites, blogs, and social networking pages. In some cases clues were multi-leveled and required keys in order to crack them. Often these harder clues would lead to a special call-in number that allowed the first 96 players into a special conference call. The calls included players and a number of moles from the game. During the calls players discussed clues and their theories around the game.ARGs are driven through community interaction so it is common to have moles or people within the game who assist with story or in some cases game direction. Players often help to shape game-play and in the case of HOPE IS MISSING we experience an interesting range of interactions as players created their own blogs, wikis, and forums around the game.
THE STATS AROUND THE GAME
Some of the videos break into the top 10 most watched clips on the Web – Vidmeter 10.18.07
*Player interactions based on aggregation of forum posts and video comments across known outlets (myspace, stage 6, eyespot, etc.) – does not include player generated sites, blogs and forums.