Over the next two years Lance and over 2,000 global collaborators will design, build and run an immersive adaption of Mary Shelley’s Frankenstein. Lance is leading the experience design and serving as the program’s creative director/producer. The goal of Frankenstein AI: a monster made by many is to challenge the authorship and ownership of stories while also utilizing literature, story and code in an effort to better understand the challenges we face in the 21st Century. Together participants from around the globe will utilize AI, machine learning, robotics, bioengineering and the Internet of Things to create a monster made by many.